Return of Bones

Discussion and updates on Curvy 3D Beta development.

Return of Bones

Postby Simon » Sat Nov 10, 2018 10:33 pm

Curvy 2 had bones, and they are back in Curvy 4.0 as they are a handy tool for posing your characters.

These are the simplest bones I could imagine - you just draw the skeleton and start posing. This is best for gentle re-posing of your sculpt, and not intended to compete with the crazy rigs of full animation software... I had a look at some tutorials - one was 3 hours long and barely had a moving arm at the end of it all! Yep, no controllers, IK, influence mapping here - it's more like bending a rubber doll.

Image

This example only has half the man's skeleton, so the right arm and leg squish around a bit. I've used 3 different meshes for each colour material and they share the same skeleton. You can add non-skinned meshes to the pose too and they will snap in and out of pose as it is toggled.

You don't even need bones to use the posing system. Every object has it's own posed and un-posed position, so if you like you can leave all your models in an easy to model front facing rotation, and place them into your scene using the pose mode.

Thanks to thebest3d for their bones tutorial - Helped remind me how it worked!
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Re: Return of Bones

Postby mykyl » Wed Nov 21, 2018 8:45 pm

That could be handy.

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Re: Return of Bones

Postby Kato » Fri Nov 23, 2018 10:57 am

It's cool, i think your are right Simon basic bones are enough for curvy 3D just for posing, like you say no need IK or crazy rigs, maybe it's will be useful to have a library pose to store poses that we like and don't have only one unique pose, i know we can save with different file name with different poses, but library pose will be cool, nice work Simon.
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Re: Return of Bones

Postby Simon » Sat Dec 01, 2018 10:37 am

The rig + pose is separate to the model, so you can save lost of poses into a file - then apply any of those poses to a model by dragging it onto the pose group in Curvy.

If you are careful with the rig, you will be able to reuse a pose on a different model with similar dimensions.
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