cube with pictures on the sides
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cube with pictures on the sides
Is it possible to create a cube with pictures on each side.
I have tried but don't seem to be able to paint a different picture on each side.
Anyone have a pointer for this newby?
I have tried but don't seem to be able to paint a different picture on each side.
Anyone have a pointer for this newby?
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Re: cube with pictures on the sides
Try Texture Menu, UV Unwrap
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Re: cube with pictures on the sides
Thank you very much.
That worked fine for me.
That worked fine for me.
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Re: cube with pictures on the sides
And Hi, welcome to the forum!
Sorry I was so brief last time - I just spotted your posts as I was rushing out the door with the family! Hope you have fun with Curvy
Sorry I was so brief last time - I just spotted your posts as I was rushing out the door with the family! Hope you have fun with Curvy
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Re: cube with pictures on the sides
Sorry for delay. Other stuff happens when you want to get on with something.
I was hoping to paste an image rather than have to draw something. Drawing works but...
Is there a way to do that?
I was hoping to paste an image rather than have to draw something. Drawing works but...
Is there a way to do that?
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Re: cube with pictures on the sides
Sure, the way I would do that on a much more complicated model than a cube is to sketch the texture layout on the model in Curvy, then save the scene, edit the texture and reload onto the model.
eg: For the Cube, "Texture Menu, UV Unwrap" then I drew on the sides of the cube, and edited the resultng picture in a 2D app.
And then reloaded onto the model:
To be fair, for something as lowres and "boxy" as a cube you will get better results unwrapping and texturing in a program that specialises in low-poly modelling, Blender works well. Then you can always import OBJ models back into Curvy ready uv/textured to use in scenes.
eg: For the Cube, "Texture Menu, UV Unwrap" then I drew on the sides of the cube, and edited the resultng picture in a 2D app.
And then reloaded onto the model:
To be fair, for something as lowres and "boxy" as a cube you will get better results unwrapping and texturing in a program that specialises in low-poly modelling, Blender works well. Then you can always import OBJ models back into Curvy ready uv/textured to use in scenes.
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Re: cube with pictures on the sides
Thank you very much for the response.
I had already done an outline on each surface but wanted a bit more detail.
I was not aware of editing the texture so will look at that.
I came to curvy because its the only tool I have found that delivers cubes with bevelled edges.
I had already done an outline on each surface but wanted a bit more detail.
I was not aware of editing the texture so will look at that.
I came to curvy because its the only tool I have found that delivers cubes with bevelled edges.
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Re: cube with pictures on the sides
You can also save a bevelled cube from Curvy as OBJ and load it into other 3D programs. Might be handy.
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Re: cube with pictures on the sides
Tried to get to the texture. I found a BMP which looked ok but after editing and opening it in curvy it just disappeared.
Would you be willing to give me a step by step guide to getting the texture exported to a BMP or similar so I can edit it with another tool and then reimport it into curvy so it replaces what was on the cube?
I also created a bevelled cube and exported it as OBJ and loaded it into Blender but the bevel was lost.
Would you be willing to give me a step by step guide to getting the texture exported to a BMP or similar so I can edit it with another tool and then reimport it into curvy so it replaces what was on the cube?
I also created a bevelled cube and exported it as OBJ and loaded it into Blender but the bevel was lost.
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Re: cube with pictures on the sides
BMP comes in a few variations, Curvy uses 24bit BMPs. But for simplicity you can save as JPG instead.
The bevel appears well in Curvy because of the way the shading works, thin quads on the edge appear to be rounded edges.
To make a nice bevelled cube in other software you can start with a sphere - and move half the verts to make a rod with rounded ends, then select the bottom half to make a flat rectangle with rounded edges, and finally move the back edges to make a cuboid with the nice rounded edges and corners from the original sphere. And once you'de made it once you can save and reuse wherever you need it.
Of course you can follow those same steps in Curvy too, but for the cleanest geometry I would start with a mesh in a traditional 3D program, with faces and vertices.
The bevel appears well in Curvy because of the way the shading works, thin quads on the edge appear to be rounded edges.
To make a nice bevelled cube in other software you can start with a sphere - and move half the verts to make a rod with rounded ends, then select the bottom half to make a flat rectangle with rounded edges, and finally move the back edges to make a cuboid with the nice rounded edges and corners from the original sphere. And once you'de made it once you can save and reuse wherever you need it.
Of course you can follow those same steps in Curvy too, but for the cleanest geometry I would start with a mesh in a traditional 3D program, with faces and vertices.
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Re: cube with pictures on the sides
Ok I managed to create my first bevelled cube with the details I wanted on each surface.
I then wanted to make a copy of the cvy and BMP files and change details as contained in the BMP.
That did not work. Somewhere in the cvy file is a reference to the original BMP file name.
Would you be able to advise on how I may achieve this copy edit process?
I then wanted to make a copy of the cvy and BMP files and change details as contained in the BMP.
That did not work. Somewhere in the cvy file is a reference to the original BMP file name.
Would you be able to advise on how I may achieve this copy edit process?
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Re: cube with pictures on the sides
Yes, the texture is linked from inside the cvy. To make an editable copy...
1) Copy the BMP alone, say ImageCopy.BMP
2) In Curvy select the cube and right click the image thumbnail where it says "Base Colour" and choose ImageCopy.BMP as the new image to link to this object.
3) Save the scene, eg: Cube2.cvy
Alternatively, any painting or editing of the texture will automatically copy the image into a new location when you save the CVY.
1) Copy the BMP alone, say ImageCopy.BMP
2) In Curvy select the cube and right click the image thumbnail where it says "Base Colour" and choose ImageCopy.BMP as the new image to link to this object.
3) Save the scene, eg: Cube2.cvy
Alternatively, any painting or editing of the texture will automatically copy the image into a new location when you save the CVY.
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Re: cube with pictures on the sides
Thank you very much for your response and patients.
I now have enough information and a process to follow so can continue on my way to develop the objects I need.
I now have enough information and a process to follow so can continue on my way to develop the objects I need.
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Re: cube with pictures on the sides
No problem, hope your project goes well.