A Golem, fired up with mystical energy.
Blocking out the pose (Using a flattened Cube to show my reference image)
Sculpting and quick texturing using UV Perspective. Also uses "Mask by Curvature" and "Mask -> Colour" to shade the corners and edges of the model a bit brighter.
Lighting and effects all completed inside Curvy. The energy effect uses the "Glow" and "Fog" Object Properties to allow the light effect to be painted on 3D surfaces in the scene.
The final render.
Golem (Curvy 3D 3.0)
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Golem (Curvy 3D 3.0)
Last edited by Simon on Mon Aug 12, 2013 9:01 pm, edited 3 times in total.
This is just an awesome creation.
I have to say that seeing this, and what could be done with this product (especially for non-artists like myself - lol) was the defining factor for me purchasing Curvy 3D.
I know I'm not going to be able to make anything on this scale right away, but I hope to get there eventually. Maybe with some pointers from this community, I can achieve such a thing.
I have to say that seeing this, and what could be done with this product (especially for non-artists like myself - lol) was the defining factor for me purchasing Curvy 3D.
I know I'm not going to be able to make anything on this scale right away, but I hope to get there eventually. Maybe with some pointers from this community, I can achieve such a thing.
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- C.E.O.
- Posts: 2626
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
When you break the art down into steps it gets simpler.
For this pic I did lots of googling for golems, and for the kind of pose I wanted. Then it was almost like making a collage out of all the ideas and shapes I liked to make a rough sketch.
The basic sketch-sculpting is more of a technical task than requiring too much artistry as it is mainly based on tracing the shapes from a rough sketch.
Then the last stage of detailed sculpting, texturing, lighting is all about experimentation for me - I like just trying lots of things out and seeing what works.
For this pic I did lots of googling for golems, and for the kind of pose I wanted. Then it was almost like making a collage out of all the ideas and shapes I liked to make a rough sketch.
The basic sketch-sculpting is more of a technical task than requiring too much artistry as it is mainly based on tracing the shapes from a rough sketch.
Then the last stage of detailed sculpting, texturing, lighting is all about experimentation for me - I like just trying lots of things out and seeing what works.
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- Posts: 47
- Joined: Fri Apr 26, 2013 4:34 pm
Re: Golem (Curvy 3D 3.0)
Truly amazing art! Looks so fantastic.
Re: Golem (Curvy 3D 3.0)
I like your golem a lot. You managed to make it feel unique, despite golems being done a million times already.