Seamonster Step-By-Step by TheBest3D

Post Reply
Simon
C.E.O.
Posts: 2562
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:

Seamonster Step-By-Step by TheBest3D

Post by Simon »

Philip Staiger breaks down some details of curve editing from my Seamonster Timelapse, these tutorial videos introduce some amazing new features and capabilities of Curvy 3D

http://www.thebest3d.com/curvy/tutorials/seamonster/
Sal UK
Posts: 3
Joined: Wed Nov 03, 2010 1:40 am

Post by Sal UK »

I just followed the tutorial upto adding the gumline and extracting teeth, But that was posted 5 months ago according to YouTube anyone know if the tutorial is going to be finished?

Im only asking as I learnt a lot from just the parts that were available and Im eager to try the rest.

Thanks

Sal.
Simon
C.E.O.
Posts: 2562
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:

Post by Simon »

I'll ask Philip - in the meantime there are plenty of other Curvy tutorials on his site, and in this forum.

If there is any part you are particularly interested in let me know and I will try and incorporate it into my next tutorial. By the way - do you find written tutorials more useful than vidoes?
Sal UK
Posts: 3
Joined: Wed Nov 03, 2010 1:40 am

Post by Sal UK »

Thanks Simon

Oh definatley Video with commentary.
Simon
C.E.O.
Posts: 2562
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:

Post by Simon »

That is good to know - I want to do some more character models, and then pull out parts to describe more slowly in tutorial form, watch this space :)
Sal UK
Posts: 3
Joined: Wed Nov 03, 2010 1:40 am

Post by Sal UK »

Simon wrote:That is good to know - I want to do some more character models, and then pull out parts to describe more slowly in tutorial form, watch this space :)
Yes that would be good, also maybe how to sculpt in eyes and mouth and being able to use the bones for open and closing the eyes and mouth ect if that is how its done.. :)
Simon
C.E.O.
Posts: 2562
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:

Post by Simon »

Mmm interesting ideas. I don't often animate eyes and mouth - prefering to sculpt them in place with the right expression. Although you could get a simple open/close using bones in Curvy it would probably look more like a Muppet than a living creature as the muscles underneath wouldnot react naturally.

Another alternative would be to use a stopmotion technique and simply resculpt a few (3D) frames between open and shut. This would give the most natural appearance ( Might try that in a tutorial :) )
Post Reply