Send in the Cavalry
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Send in the Cavalry
Aartform Games Blog - Send in the Cavalry
Here is the Lo-Poly horse in an action scene, complete with rider! I feel sorry for the horses who will get deafened when they start shooting...
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- C.E.O.
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- Location: Kingston Upon Thames, U.K.
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This is my own engine, StormRaid (Based on DirectX), and it has AI agents written in C++. I use a fairly simple little Finite State Machine to drive their aggressive behaviour mixed with a Flocking Algorithm to stop them colliding into each other.
It is a long way from perfect - I think the horses should end up moving more like motorbikes and bank as they round corners. At the moment they just ride into firing distance, shoot a bit, then the stronger side charges the weaker side as they try to flee.
It is a long way from perfect - I think the horses should end up moving more like motorbikes and bank as they round corners. At the moment they just ride into firing distance, shoot a bit, then the stronger side charges the weaker side as they try to flee.