2.0 Tutorials

Discussion of exporting sculpties and models to Second Life

2.0 Tutorials

Postby Simon » Thu Jan 02, 2014 8:12 pm

Here are some Curvy 2.0 tutorials for Second Life, similar techniques should work in 3.0

Sculpted Car Seat for Second Life
Video of Sculpting a Sword Sculptie for Second Life in Curvy 3D
Making a Teapot Sculptie for InWorldZ
Simon
C.E.O.
 
Posts: 1682
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.

Postby zenith » Thu Jan 02, 2014 9:08 pm

Thank you very much
zenith
 
Posts: 3
Joined: Fri Nov 08, 2013 1:51 am

Postby Simon » Sat Jan 04, 2014 10:04 pm

Exporting to SL as a mesh seems like a balance of triangle count and the physics settings (convex hulls etc.).

I think you need a lot less triangles than Curvy normally creates - so make sure to adjust the Resolution slider down for Curvy primitives, and experiment with the mesh simplification commands for sculpted meshes.

Ideally you would retopo a mesh specifically for SL, but tools for that are not currently available in Curvy.
Simon
C.E.O.
 
Posts: 1682
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.


Return to Second Life

Who is online

Users browsing this forum: No registered users and 1 guest