concave shapes
Posted: Sun Jul 01, 2018 11:26 pm
Hi.
Bit new to 3D modelling, and this software especially.
I'm attempting to recreate some chess pieces as a first project. Most of it's pretty straightforward with the lathe tools (which are incredible btw). I'm getting stuck trying to recreate the king's head as seen here:
Specifically, those concave grooves of the crown. Not quite sure how to accomplish that in Curvy, or if it's even possible (maybe use Blender for that, but figure I would ask first)
My efforts thus far look like this:
Basically, flattened cylinders rotated round one another to make the base; for the concave curve, I isolated part of a cylinder (deleting the rest via mesh select) and inverted it.
However this leaves me with a gap between the concave curve and the crown base, seen here:
I'm at a loss how to stitch that bit up. I was hoping that joining them together as a single object and using a command like 'stitch holes' might do the trick, but no dice. Would love to know how, or if there's a simpler/more elegant solution to tackling this kind of thing. This is the best I've gotten with random experimentation.
Bit new to 3D modelling, and this software especially.
I'm attempting to recreate some chess pieces as a first project. Most of it's pretty straightforward with the lathe tools (which are incredible btw). I'm getting stuck trying to recreate the king's head as seen here:
Specifically, those concave grooves of the crown. Not quite sure how to accomplish that in Curvy, or if it's even possible (maybe use Blender for that, but figure I would ask first)
My efforts thus far look like this:
Basically, flattened cylinders rotated round one another to make the base; for the concave curve, I isolated part of a cylinder (deleting the rest via mesh select) and inverted it.
However this leaves me with a gap between the concave curve and the crown base, seen here:
I'm at a loss how to stitch that bit up. I was hoping that joining them together as a single object and using a command like 'stitch holes' might do the trick, but no dice. Would love to know how, or if there's a simpler/more elegant solution to tackling this kind of thing. This is the best I've gotten with random experimentation.