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Teamed with UV Mapper this makes for the best...

Posted: Mon Jul 05, 2010 2:41 pm
by Midnight Carnival
...3D paint program if you want to side step hurting yourself with high-end poly modeler's texture, weight and projection mapping gauntlets.

From trial and error though, I know you need a good UV map before importing into Curvy with something that came from somewhere else and UV Mapper (freeware program) makes a decent map for Curvy if you unwrap spherically.

Here's the Blender render. For the life of me I couldn't get the bugger's eyes to show up and the '3D paint' bush cut out before I could figure out what I messed up.

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And here it is rescued by UV Mapper and Curvy 1.6

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And models native to Curvy are an even easier process to paint. Here's my teapot from the teapot tut.

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Posted: Mon Jul 05, 2010 4:10 pm
by Simon
Cute teapot :D Glad you hear you are getting on well with Curvy as a model painter too.

Posted: Mon Jul 05, 2010 4:17 pm
by Midnight Carnival
Yup and noticed that even in 1.6 the mesh conforms to bump mapping moreso realistically than just standard bump illusion.

Pretty awesome!