Curvy 3D on Mac Dev Log

Discuss Curvy 3D - Ask questions and share ideas.

Postby Simon » Sat Jul 17, 2010 1:09 pm

Just got my first 3D model in the 4 GL viewports.
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Postby Simon » Sat Jul 17, 2010 8:40 pm

Argh - spent a couple of hours tracking down a bug... only to find I'd opened my file in text mode not binary. Ah well - some of that time was taking out the last bits of DirectX maths, I'll gave to remember my geometry to replace it all with fresh code.
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Postby Simon » Sat Jul 17, 2010 10:52 pm

Got 3D lathe object loading and rendering with single lightmap. This is pretty much at a point where I am considering running it in XCode and making a (non-interactive) proof of concept build that we can try in Wine or OSX.
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Postby mykyl » Sun Jul 18, 2010 7:13 am

Excellent Simon. Keep going. :)

Cheers

Mike R
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Postby Simon » Sun Jul 18, 2010 1:24 pm

Got the interface buttons drawing - and mouse movement detected. There is a tonne of fiddly little details to do, but I am close to being able to draw my first object in Curvy GL.
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Postby Simon » Sun Jul 18, 2010 7:41 pm

Just drawn my very first lathe in Curvy GL :D
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Postby Mr.Nemo » Sun Jul 18, 2010 7:52 pm

Welp, your a proud father to your first Curvy's GL lathe! Good job!
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
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Postby Digital_Glass » Thu Jul 29, 2010 9:01 pm

I'm excited to hear that progress has been made and I hope the Mac version will be available soon, because I am eager to try Curvy to sculpt for SL! Good luck finishing the project! :D
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Postby Simon » Mon Oct 11, 2010 2:11 pm

I've got all my code on Mac now - and have a spinning GL cube in a prototype of the application window. Just have to remove a few 1000 Windows style bits of code to make it compatible and then I'll be close to drawing my first Curvy Lathe on Mac.
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Postby Simon » Wed Oct 20, 2010 9:01 pm

I'm almost done removing Windows code (still!) and am getting closer to seeing Curvy's screen pop up on my Mac. It's just a matter of time, quite painstaking slow work for the moment.

Next I'll be filling in all the holes that used to be Windows and DirectX with OSX and OpenGL - at which point it should be ready for some initial beta testing. I'll have to learn some Cocoa or Carbon along the way (Mac GUI interfaces).
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Postby Simon » Sat Oct 30, 2010 12:26 am

After several days of heavy debugging I have just drawn my first ever Apple Mac OSX Curvy Lathe :D
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Postby mykyl » Sat Oct 30, 2010 9:18 am

coooooool. :D

Cheers

Mike
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Postby Simon » Mon Nov 01, 2010 4:11 pm

Shouldn't be long before I get a rough pre-beta out to see if it runs on some other Macs.
Then I just need to get the menus and dialogs working, and tune the performance for OpenGL. I think the worst is over :)
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Postby Simon » Wed Nov 03, 2010 8:24 pm

Menus are almost working now (Learnt Objective-C just for menus!) - the last big thing to get going on Mac is all the dialog boxes. After that it is just lots of OpenGL fiddling to fix a few bugs and get the performance tuned up.
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Postby mykyl » Thu Nov 04, 2010 12:14 am

How are you finding objective c? I found it an absolute nightmare.

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