Second Life Modelling a Car - Work in Progess
Posted: Tue May 11, 2010 4:57 pm
Having an interesting time trying to make a car for Second Life in Curvy. Each prim has a fairly low poly count so I am cutting it up into lots of small bits.
I used Inflate to make the ends of the car, and simple lathes (tall, thin 4 line lathes) to make the doors and side.
The hubcaps are a lathe with a painted Curvy map to add the detail.
I used Inflate to make the ends of the car, and simple lathes (tall, thin 4 line lathes) to make the doors and side.
The hubcaps are a lathe with a painted Curvy map to add the detail.