Slice by Mesh & Boundary Curves
Posted: Thu Jun 20, 2019 8:26 pm
You can now easily extract the edge of an object as a curve. This can then be used to make new Curvy Objects that fit exactly along the original edge.
Along with dropping curves onto mesh surfaces and duplicating objects along curves this makes for some very interesting tools.
For this coat I used Slice by Mesh to neatly cut an opening out of a Mesh.
Then I used Extract Mesh Boundary to turn the edge into a Curve to reuse in different ways. I think the Extruded Slab would work well too if you need a square edge.
You don't have to actually cut the mesh to extract curves, any masked selection will work too.
Here are a couple of examples of adding a border to a shape. These are Slabs (drawn shapes) extruded and oriented to a pair of curves (the rails) one on the boundary and one inset a little bit using the "Slice Near Curve" action.
These should turn out with good UVs ready to add a texture or bumpmap along the border to add extra detail.
Along with dropping curves onto mesh surfaces and duplicating objects along curves this makes for some very interesting tools.
For this coat I used Slice by Mesh to neatly cut an opening out of a Mesh.
Then I used Extract Mesh Boundary to turn the edge into a Curve to reuse in different ways. I think the Extruded Slab would work well too if you need a square edge.
You don't have to actually cut the mesh to extract curves, any masked selection will work too.
Here are a couple of examples of adding a border to a shape. These are Slabs (drawn shapes) extruded and oriented to a pair of curves (the rails) one on the boundary and one inset a little bit using the "Slice Near Curve" action.
These should turn out with good UVs ready to add a texture or bumpmap along the border to add extra detail.