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Improved Primitives

PostPosted: Fri Apr 27, 2018 10:03 am
by Simon
Curvy 3D 4.0 will have more primitive types and better control over their creation.

Here is an example Cylinder with variable resolution, to allow for low-poly items as well as easier to sculpt hi-poly objects.

Image

Re: Improved Primitives

PostPosted: Fri Apr 27, 2018 2:24 pm
by Simon
Multi Res Cube. As well as a bevelled edge, higher res Cubes will keep an even mesh density as they are resized.

Image

Re: Improved Primitives

PostPosted: Sun Apr 29, 2018 8:11 am
by Funken
Also quad fill for cylinders, please. :D

Re: Improved Primitives

PostPosted: Sun Apr 29, 2018 1:26 pm
by Simon
Please explain? Do you mean quads on the end caps?

Re: Improved Primitives

PostPosted: Tue May 01, 2018 6:59 am
by Dan Silverman
Cylinders with quads on the cap ends are important as, in some circumstances, they can create rendering errors without them.

Image

Re: Improved Primitives

PostPosted: Tue May 01, 2018 11:13 am
by Simon
Those look great. Much better for sculpting.

I guess that also counts for spheres - would be good to have well formed quad ends rather than a massive fan at a point.

Re: Improved Primitives

PostPosted: Wed May 02, 2018 5:15 pm
by Funken
Sorry for late answer. Dan's picture shows exactly what I meant. Quads all the way to get red of the poles.

Re: Improved Primitives

PostPosted: Thu Jun 14, 2018 5:20 pm
by drawsattention
All I can say about the primitives is AWESOME!

Re: Improved Primitives

PostPosted: Tue Jun 19, 2018 5:37 pm
by kenmojr
Looking good.... :D :D :D

Re: Improved Primitives

PostPosted: Fri Jun 29, 2018 2:46 pm
by Funken
Long time no news. How's the dev going, Simon?

Re: Improved Primitives

PostPosted: Fri Jun 29, 2018 6:24 pm
by Simon
Sidetracked on some other projects at the moment, I do have a lot of 3D modelling lined up, and when I model it always pushes me to develop the tools too - so hope that will be good for Curvy.

At the moment I am also mulling over some big UI questions, and not yet settled on answers. Same things I've mentioned before that will allow Curvy grow without getting totally bogged down in complexity (and should also make the existing tools even simpler to use). After that I should be able to get the new features working inside the new UI, and wrap the whole thing up for an early-look beta - but it won't be soon.

Re: Improved Primitives

PostPosted: Wed Oct 10, 2018 1:39 pm
by Simon
Quad Cylinders. Compared to these, Quad Spheres should be easy.

Image

Re: Improved Primitives

PostPosted: Wed Oct 10, 2018 11:17 pm
by Simon
Quad Spheres. More even surface point density, but slightly less convenient UV wrapping.

Image

Re: Improved Primitives

PostPosted: Thu Oct 11, 2018 6:34 pm
by Funken
Nice!