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Bevelled Booleans

Posted: Thu Feb 15, 2018 4:16 pm
by Simon
Curvy has always approximated Boolean operators, favoring a smoother mesh. Now you can have much tighter booleans and still keep a smooth edge where shapes meet with Curvy's Bevelled Booleans.

I know this should be a robot or a hairdrier... but for sake of argument here is a Head with a Head subtracted from it with a smooth bevelled edge.

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Re: Bevelled Booleans

Posted: Thu Feb 15, 2018 4:40 pm
by Funken
Curvy 3D 4.0 is going to be awesome. :D

Re: Bevelled Booleans

Posted: Thu Feb 15, 2018 10:54 pm
by Simon
Here is a more realistic example, a weathered sci-fi belt. I used the new tools to cut the square and round holes in the belt - nothing fancy but will come in handy from time to time.

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