Warp to Surface

Discussion and updates on Curvy 3D Beta development.

Warp to Surface

Postby Simon » Sun Jan 21, 2018 12:58 pm

Model a design in the flat, then warp it onto a surface to get a sophisticated look with minimal effort.

This is just my first test - but I can't wait to try it out on real models. Any sculpture detail that would be easier to model flat then warp to a curved surface.
At the moment this works on the curve based Curvy Primitives, but I am working on extending it to any model with a UV map.

Image
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Re: Warp to Surface

Postby Simon » Fri Jan 26, 2018 5:09 pm

You can use fit to surface to create "3D textures" like these individually modelled scales wrapped over a 3D surface. This example is quite subtle, but you could map any geometry to any surface.

Image Image Image

I added a "weathered" version to show it isn't just a texture. And another with Fit to Rails.
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Re: Warp to Surface

Postby Simon » Fri Jan 26, 2018 8:56 pm

Another one I wanted to try, chainmail:

Image

I think if you could remove the stretching if you were careful with the curve lengths.
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