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Better Bumpmaps

Posted: Sat May 18, 2013 2:29 pm
by Simon
I'm working on improving the quality of bumpmaps in Curvy so they can be easily used for high resolution detail without needing to go crazy on the geometry.

The result is more accurate and subtle than the old version and it is often hard to tell where the geometry stops and the texture begins controlling the look of the surface.

Below are four copies of the same flat object with different textures.

Image

And again the same shape plus a Curvy Map applied to show how the bumpmap adapts with a shaped surface.

Image

Posted: Sat May 18, 2013 9:46 pm
by Simon
And here is another example of all the texture layers working together.

Notice how the same image used for Curvy and Bumpmap gives a good blend between overall shape and fine details with a relatively low triangle count (5000)

Image