Better Bumpmaps
Posted: Sat May 18, 2013 2:29 pm
I'm working on improving the quality of bumpmaps in Curvy so they can be easily used for high resolution detail without needing to go crazy on the geometry.
The result is more accurate and subtle than the old version and it is often hard to tell where the geometry stops and the texture begins controlling the look of the surface.
Below are four copies of the same flat object with different textures.
And again the same shape plus a Curvy Map applied to show how the bumpmap adapts with a shaped surface.
The result is more accurate and subtle than the old version and it is often hard to tell where the geometry stops and the texture begins controlling the look of the surface.
Below are four copies of the same flat object with different textures.
And again the same shape plus a Curvy Map applied to show how the bumpmap adapts with a shaped surface.