Discussion and updates on Curvy 3D Beta development.
-
Simon
- C.E.O.
- Posts: 2576
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
-
Contact:
Post
by Simon »
Manipulating objects in 3D using a 2D viewport is tricky. Realtime shadows make it much easier to estimate depths and relative positions in a scene.
Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours
)
-
mykyl
- Curvy3D Professional
- Posts: 578
- Joined: Tue Nov 30, 2004 7:48 pm
- Location: Scotland
Post
by mykyl »
Fantastic to see that.
Mike
-
Simon
- C.E.O.
- Posts: 2576
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
-
Contact:
Post
by Simon »
Another example - editing shapes is much easier with the extra depth cues you get from shadows.
Also note - new default lighting on objects.