Real Time Shadows

Discussion and updates on Curvy 3D Beta development.
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Simon
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Real Time Shadows

Post by Simon »

Manipulating objects in 3D using a 2D viewport is tricky. Realtime shadows make it much easier to estimate depths and relative positions in a scene.

Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours :) )

Image
mykyl
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Post by mykyl »

Fantastic to see that.

Mike
Simon
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Posts: 2562
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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Post by Simon »

Another example - editing shapes is much easier with the extra depth cues you get from shadows.

Also note - new default lighting on objects.

Image
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