Surface Tools
Posted: Thu Apr 18, 2013 11:04 pm
I've added a few more tools for sculpting...
Tubes - Drag away from the surface to create a worm like extrusion.
Soft Selection - Mask out parts of the mesh for editing using brushes, rectangle or lasso. Useful for controlled extrusions with the Move tool, or localised triangle count reduction.
Best Fit Surfaces - Select part of the surface then fit it to a plane, sphere or ellipsoid. Good for accurate rounding/flattening of parts of the mesh.
Curvature Rendering - As in the example image below, adds contrast to the corners of the model for an enhanced view of the details and surface smoothness.
Wireframe - Tap 'A' to toggle wireframes. Useful when working on meshes with varied resolutions and using triangle reduction.
Accurate Mirror
I have fixed some glitches in the mesh Mirror code. Now you can take an arbitrary mesh and make it symmetrical accurately. This is also handy for creating holes and loops eg: mirror a '3' to make an '8', or push a deep dip in a disk then mirror to make a torus.
Tubes - Drag away from the surface to create a worm like extrusion.
Soft Selection - Mask out parts of the mesh for editing using brushes, rectangle or lasso. Useful for controlled extrusions with the Move tool, or localised triangle count reduction.
Best Fit Surfaces - Select part of the surface then fit it to a plane, sphere or ellipsoid. Good for accurate rounding/flattening of parts of the mesh.
Curvature Rendering - As in the example image below, adds contrast to the corners of the model for an enhanced view of the details and surface smoothness.
Wireframe - Tap 'A' to toggle wireframes. Useful when working on meshes with varied resolutions and using triangle reduction.
Accurate Mirror
I have fixed some glitches in the mesh Mirror code. Now you can take an arbitrary mesh and make it symmetrical accurately. This is also handy for creating holes and loops eg: mirror a '3' to make an '8', or push a deep dip in a disk then mirror to make a torus.