I've been working on a robust mirror tool so you can shape up a model and then easily reproduce the work on the flip-side.
It is not fast, and it is not sophisticated - but it gets the job done and is immensely useful
You always mirror in the front view from right to left, but you can rotate the model round and mirror again to create more complex symmetry. The UV's mirror too so you can paint & curvy map the mirrored version easily.
Most of the detail on this example comes from a stock CurvyMap and mirroring - the original object was just a 3D scribble.
(Coming soon to beta)
Mirror any shape meshes
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Mirror any shape meshes
Last edited by Simon on Sun Dec 13, 2009 12:05 am, edited 1 time in total.
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