Curvy 2: Merge Goblin

Discussion and updates on Curvy 3D Beta development.
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Simon
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Curvy 2: Merge Goblin

Post by Simon »

I've got to do a lots of these merges for testing Curvy 2!

Image

The head and body were merged separately so I could use higher resolution on the head.

The UVs are just planar mapping from the front - for a better UV map you can export to other software using the obj export/import option in Curvy.

Next step - I'm going to try and pose him... watch this space :)
Last edited by Simon on Sun Dec 13, 2009 12:07 am, edited 1 time in total.
mykyl
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Post by mykyl »

cool stuff Simon.

Mike
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Post by Monsoon »

Indeed....we'll be watching closely!
Vanrailey
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Post by Vanrailey »

This is really getting gooood!
Simon
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Post by Simon »

Goblin posed in Poser then reimported to Curvy:

Image
Vanrailey
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Post by Vanrailey »

The re-posed mesh looks great :!: ... but just a curious question though. Will you be able to use dogwaffle ( art program) directly with curvy 2? I couldn't help but to notice the extra menu.
Simon
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Post by Simon »

You can swap textures and the screen buffer to and from Curvy for easier painting.

It's great to swap a texture out - apply a Dogwaffle filter then swap it back in :)
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