Curvy 2 - Dragon Antlers

Discussion and updates on Curvy 3D Beta development.

Curvy 2 - Dragon Antlers

Postby Simon » Sat Jan 31, 2009 10:48 am

I used Curvy2's image inflate to make these antlers, then curved them a bit more them using the widget move tools.

Then I saved the screen as a TGA with an alpha channel so I could easily use the dragon as a layer in a paint program to add the background.

Image

Here are some more angles.

Image

And here is the image I inflated to make the antlers...

Image

Also to note in this picture - the realtime bumpmaps have improved in Curvy2, giving a faster route to detailing than using massive poly counts (although that is still possible using Curvy displacement maps). All the small creases and wrinkles are done in the bumpmap here, while the larger shapes like the nose horns, lips and cheek are painted in the Curvy map.

Here is what the final dragon looks like without it's curvy/colour/bump maps!

Image
Last edited by Simon on Sun Dec 13, 2009 12:07 am, edited 1 time in total.
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Postby bigH » Sat Jan 31, 2009 6:30 pm

sweet work :)
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Postby kenmojr » Sat Feb 14, 2009 4:24 pm

Any tutorials on using bump maps in Curvy?

Thanks
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Postby Simon » Sat Feb 14, 2009 7:48 pm

Not yet, you can paint on the bumpmap like any other map and it will show up when the rendering mode is set to "best rendering"
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Postby Mr.Nemo » Sun Feb 15, 2009 12:33 pm

Very nice Simon. I simply can NOT wait till we can try this for ourselves! :) Your doing a fantastic job with Curvy 3D and with the coverage its had, your updates I'm sure are bound to have been read and kept an eye on. Looking forward to hearing more advances and updates.

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