Actions + Live Edits

Discussion and updates on Curvy 3D Beta development.

Actions + Live Edits

Postby Simon » Mon Oct 15, 2018 1:33 pm

This little twist gizmo marks the start of a new generation of commands in Curvy - the Live Edit. While Curvy has live edits for Primitives, other commands tended to be one-offs, with little in the way of control or customisation.

Actions are the new "Commands" in Curvy. A lot of the new 4.0 features work best if you can live-edit the input curves and meshes while watching the results update. This is perfect for curve-bends and deforms, but also handy for simpler operations like rotations and skews.

Being able to fine tune parameters and source objects and curves is very useful - saving lots of trial and error.

Some Actions can be left 'Live' permanently... for example an Array that makes lots of copies of an object over a surface can leave all those copies as Instances, letting you update the source object to update the instances automatically.

Image

We've seen Proxies briefly before in Curvy - and this is a whole lot more complex - but with so many new tools and features enabled by this new method I hope to get it working well for 4.0.
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Re: Actions + Live Edits

Postby Simon » Tue Oct 16, 2018 9:37 pm

Updated OP to show Live Edits in action, on a simple Twist action.
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Re: Actions + Live Edits

Postby Simon » Thu Oct 18, 2018 9:51 am

Added support for soft edged (faded) deformations, Bend and Taper.

These all work on selected parts of objects too - so you can use them for detailing too.

Image

Image
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Re: Actions + Live Edits

Postby granada » Thu Oct 18, 2018 1:09 pm

that looks fantastic simon :D

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Re: Actions + Live Edits

Postby Simon » Thu Oct 18, 2018 1:42 pm

With Live-Edits I can finally get some new 4.0 features working dynamically - Like this Rail Deform, where I can drag a control curve to reshape a more complex mesh the same way you would shape a Curvy Primitive.
And if you want to edit the original shape, or even swap it out with a new shape you can keep the same deformation.

Image
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Re: Actions + Live Edits

Postby Simon » Thu Oct 18, 2018 2:18 pm

And an example of Dual Rails. I squashed a Cube to make a simple blade shape, then reshaped it with Rails - one rail to control each side.

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Re: Actions + Live Edits

Postby Kato » Thu Oct 18, 2018 4:17 pm

Nice work Simon! this open a lot of new possibilities when modeling.
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Re: Actions + Live Edits

Postby Simon » Thu Oct 18, 2018 6:10 pm

Just to show Rails working on a more complex base mesh. I've skipped a few parts - and at the end I used "Redraw as Bezier" to tidy up the curves.

Image
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Re: Actions + Live Edits

Postby Dan Silverman » Thu Oct 18, 2018 8:58 pm

This is some great looking stuff, Simon!
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