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Pedestal

PostPosted: Fri Feb 16, 2018 8:49 pm
by Simon
Experimenting with textures, bumpmaps and materials. While Curvy is primarily a modeller, it is fun to play with these sometimes.

Also some teeny tiny boolean cuts to make the grooves on the screws.

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Re: Pedestal

PostPosted: Fri Feb 16, 2018 10:25 pm
by Simon
Continuing materials experiments... adding a very subtle bumpmap to skin makes a big difference to the look of the surface (I think). I'm adding some UV scaling/tiling options to make this kind of detailing work easier in 4.0

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Re: Pedestal

PostPosted: Fri Feb 16, 2018 10:43 pm
by Simon
Rock textures are the easiest to get working, just apply to colour, curvy and bump channels at once.

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