Axe Man - Curvy 3D 4.0

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Axe Man - Curvy 3D 4.0

Postby Simon » Sun Feb 04, 2018 12:21 am

A fantasy warrior with dual axes, and light armor. Drawn and sculpted from scratch in Curvy 3D 4.0.

Image

The axes were made with inflate image, while the new 4.0 feature drop to surface was very usefull placing the belts and studs correctly.

Image

The images here use Depth and Ambient Occlusion that can be generated in 4.0 when you save a screenshot from Curvy, they help to bring out the depth of a model. It is worth noting that in 3.0 I would bake ambient occlusion and also paint in textures with extra shadows. But wih this scene I let the screenshot AO do all the work!
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Re: Axe Man - Curvy 3D 4.0

Postby bigH » Sun Feb 18, 2018 10:03 am

very nice
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Re: Axe Man - Curvy 3D 4.0

Postby gabaad » Sun Apr 22, 2018 7:40 am

How much time total for the Model. Can you show us how you have done that? did you make more than 1 lathe?
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Re: Axe Man - Curvy 3D 4.0

Postby Simon » Tue Apr 24, 2018 9:42 pm

Not long sculpting perhaps 2 hours, I usually could tell you the time by file save times - but I did this one on a different computer.

I didn't spend long on the head and that is usually the slowest bit.

This similar model shows the breakdown into lathes for a character
http://www.curvy3d.com/forum/viewtopic.php?t=2800

So a lathe for upper and lower arm, one lathe for the whole torso and chest area. A lathe for the head. The lathes define each major mass/bulk and everything else is sculpted in.

If you have good reference material the lathes are very quick. Then they are merged together and the main details sculpted in. Most time is spent adding all the little details to the clothes and armor.
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