Normal Maps for Games

Show us your Curvy art here

Normal Maps for Games

Postby Simon » Sun Jan 11, 2015 4:33 pm

Sculpting a monster for my new game. Like most 3D games these days I am baking a hi-poly (100,000+ tri) model into a texture for use on a lo-poly (500-2000 tri) model in game. Curvy works well turning the lo-poly model into a hi-poly sculpt ready for baking.

LoPoly Sculpt = Blender
HiPoly Sculpt = Curvy3D
Baking = xNormal

Image
Simon
C.E.O.
 
Posts: 1677
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.

Return to Gallery

Who is online

Users browsing this forum: No registered users and 2 guests

cron