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Golem (Curvy 3D 3.0)

PostPosted: Sun Aug 11, 2013 9:36 pm
by Simon
A Golem, fired up with mystical energy.


Blocking out the pose (Using a flattened Cube to show my reference image)


Sculpting and quick texturing using UV Perspective. Also uses "Mask by Curvature" and "Mask -> Colour" to shade the corners and edges of the model a bit brighter.


Lighting and effects all completed inside Curvy. The energy effect uses the "Glow" and "Fog" Object Properties to allow the light effect to be painted on 3D surfaces in the scene.


The final render.


PostPosted: Mon Aug 12, 2013 9:55 am
by Markku
Very good forms!

Uncanny coincidence; I'm sketching a muscled body with Curvy too! (It will be retopoed/developed in other SW...)

(I'll be more active later, but I'm juggling two big projects now so I can't take part of discussions now... But you're doing good job!)

PostPosted: Mon Aug 12, 2013 2:08 pm
by Simon
Added some sculpting and texturing.

PostPosted: Mon Aug 12, 2013 4:11 pm
by Mr.Nemo
Wow, that looks sweet!

PostPosted: Mon Aug 12, 2013 9:16 pm
by mykyl
Very cool.


PostPosted: Sat Nov 30, 2013 10:05 pm
by Thurnok
This is just an awesome creation.

I have to say that seeing this, and what could be done with this product (especially for non-artists like myself - lol) was the defining factor for me purchasing Curvy 3D.

I know I'm not going to be able to make anything on this scale right away, but I hope to get there eventually. Maybe with some pointers from this community, I can achieve such a thing. :D

PostPosted: Sun Dec 01, 2013 11:23 am
by Simon
When you break the art down into steps it gets simpler.

For this pic I did lots of googling for golems, and for the kind of pose I wanted. Then it was almost like making a collage out of all the ideas and shapes I liked to make a rough sketch.

The basic sketch-sculpting is more of a technical task than requiring too much artistry as it is mainly based on tracing the shapes from a rough sketch.

Then the last stage of detailed sculpting, texturing, lighting is all about experimentation for me - I like just trying lots of things out and seeing what works.

PostPosted: Tue Feb 04, 2014 3:27 am
by kenmojr
Very nice indeed...

Re: Golem (Curvy 3D 3.0)

PostPosted: Thu Dec 03, 2015 3:00 am
by drawsattention
Truly amazing art! Looks so fantastic.

Re: Golem (Curvy 3D 3.0)

PostPosted: Sun Dec 10, 2017 2:47 pm
by Bucheit
I like your golem a lot. You managed to make it feel unique, despite golems being done a million times already.