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DinoWolf

Posted: Mon May 20, 2013 8:10 pm
by gssev
A exercise for creature creation using Curvy 3 beta , Happy with the workflow and the textures are better. All done in Curvy3 beta, the head was the only bit that used v3s slab object everything else was lines and a good use of the mask feature for focusing on areas to adjust.

Image
dinowolf2 by gssev, on Flickr

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Image
dinowolf by gssev, on Flickr

Posted: Tue May 21, 2013 7:06 am
by Simon
Great! - that is really complicated with loads of detail. The materials work well too.
I see you have a tonne of objects in the groups panel - I really need to add a scroll bar for that :)

Posted: Tue May 21, 2013 10:00 am
by gssev
Cheers, I like the way its easy to keep and hide the source object groups so you can go back if your not happy. A scroll bar would be good, I sometimes thought I'd lost some objects.

Posted: Tue May 21, 2013 10:15 am
by Simon
Yes, it is particularly bad when the list scrolls too far down so you can't see the top (I've thought I lost objects too!)

Posted: Wed May 22, 2013 3:46 pm
by gssev
Added higher res seamless texture ( 2048x2048) much better for the details. Think the new colour is better as well .

Image
Dinowolf2 by gssev, on Flickr

Posted: Wed May 22, 2013 4:23 pm
by Simon
That is better, all the details are very sharp and the shape of the model is less confusing and easy to read. It is kind of surprising to remember that this is not a "render" but a realtime viewport!