A exercise for creature creation using Curvy 3 beta , Happy with the workflow and the textures are better. All done in Curvy3 beta, the head was the only bit that used v3s slab object everything else was lines and a good use of the mask feature for focusing on areas to adjust.
Great! - that is really complicated with loads of detail. The materials work well too.
I see you have a tonne of objects in the groups panel - I really need to add a scroll bar for that
Cheers, I like the way its easy to keep and hide the source object groups so you can go back if your not happy. A scroll bar would be good, I sometimes thought I'd lost some objects.
That is better, all the details are very sharp and the shape of the model is less confusing and easy to read. It is kind of surprising to remember that this is not a "render" but a realtime viewport!