DinoWolf

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DinoWolf

Postby gssev » Mon May 20, 2013 8:10 pm

A exercise for creature creation using Curvy 3 beta , Happy with the workflow and the textures are better. All done in Curvy3 beta, the head was the only bit that used v3s slab object everything else was lines and a good use of the mask feature for focusing on areas to adjust.

Image
dinowolf2 by gssev, on Flickr

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Image
dinowolf by gssev, on Flickr
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Postby Simon » Tue May 21, 2013 7:06 am

Great! - that is really complicated with loads of detail. The materials work well too.
I see you have a tonne of objects in the groups panel - I really need to add a scroll bar for that :)
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Postby gssev » Tue May 21, 2013 10:00 am

Cheers, I like the way its easy to keep and hide the source object groups so you can go back if your not happy. A scroll bar would be good, I sometimes thought I'd lost some objects.
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Postby Simon » Tue May 21, 2013 10:15 am

Yes, it is particularly bad when the list scrolls too far down so you can't see the top (I've thought I lost objects too!)
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Postby gssev » Wed May 22, 2013 3:46 pm

Added higher res seamless texture ( 2048x2048) much better for the details. Think the new colour is better as well .

Image
Dinowolf2 by gssev, on Flickr
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Postby Simon » Wed May 22, 2013 4:23 pm

That is better, all the details are very sharp and the shape of the model is less confusing and easy to read. It is kind of surprising to remember that this is not a "render" but a realtime viewport!
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