by pior » Sat May 18, 2013 11:10 pm
Yeah totally - Material editing is quite a subject in itself !
I really like the original features you have in the current panel - like,how holding down left click opens the recently used mat spheres for quick access, for instance. Very elegant !
But yeah it's true that some other aspects could benefit from a more conventional approach - for instance when I load a texture map or a sphere map and then edit them within Curvy, there's not much information telling me what happened to my original file - is it being overwritten, or replaced by a new instance ? Where are the source files and the saved files located ? and so on...
The paradigm of always displaying the inputs of the material of the object currently selected is very nice too - it makes for very fast edits. But besides that I think there should also be some kind of traditional material list and editor, allowing to simply assign a given material to one or many different objects, to edit a given material regardless of which object is currently being selected, and so on. Lots of things to think about !
[edit] - tried loading a TGA with an alpha channel, but it showed as a regular opaque image when I applied it as base color ... Is there another display setting to turn on to enable transparency ?
P