From sculptor's tutorial: Hands

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Markku
Posts: 144
Joined: Tue Nov 22, 2011 7:12 pm
Location: Finland

From sculptor's tutorial: Hands

Post by Markku »

Image

I followed sculptor's tutorial:

viewtopic.php?t=2141

Not good yet, but I'm getting hang of it. Curvy 3D would need a move brush for sculpting (or at least I didn't find it, if it exists). Smooth brush is VERY good. Also, adding ready-made primitives (internally lathes?) like (resizable) sphere or cylinder could be good idea!

I think the lathe and line are very powerful, but for flat surfaces, I think I need to add other tools. Not a problem, really.

I think Curvy will be valuable addition to toolset in organic shapes, I will do a combined effort with several modelers when I have time. These lathes give great degree of freedom, but I think retopo will be needed later... :D
Simon
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Post by Simon »

Good use of that tutorial :)

For a "move brush" curvy has the "widget move tool" that lets you drag a small part of the model around - distorting the surface.
Markku
Posts: 144
Joined: Tue Nov 22, 2011 7:12 pm
Location: Finland

Post by Markku »

For this help I give you... big hand! (*Sound of one hand clapping*)
:D

Image
Simon
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Post by Simon »

The form and proportions are much better on this version. I've seen sculptors work as long on a hand as on an entire torso - definitely one of the harder bits to model. I look forward to seeing more :)
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