From sculptor's tutorial: Hands

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From sculptor's tutorial: Hands

Postby Markku » Sat Nov 26, 2011 10:12 am

Image

I followed sculptor's tutorial:

http://www.curvy3d.com/forum/viewtopic.php?t=2141

Not good yet, but I'm getting hang of it. Curvy 3D would need a move brush for sculpting (or at least I didn't find it, if it exists). Smooth brush is VERY good. Also, adding ready-made primitives (internally lathes?) like (resizable) sphere or cylinder could be good idea!

I think the lathe and line are very powerful, but for flat surfaces, I think I need to add other tools. Not a problem, really.

I think Curvy will be valuable addition to toolset in organic shapes, I will do a combined effort with several modelers when I have time. These lathes give great degree of freedom, but I think retopo will be needed later... :D
Markku
 
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Postby Simon » Sun Nov 27, 2011 3:10 pm

Good use of that tutorial :)

For a "move brush" curvy has the "widget move tool" that lets you drag a small part of the model around - distorting the surface.
Simon
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Postby Markku » Sun Nov 27, 2011 6:52 pm

For this help I give you... big hand! (*Sound of one hand clapping*)
:D

Image
Markku
 
Posts: 144
Joined: Tue Nov 22, 2011 7:12 pm
Location: Finland

Postby Simon » Mon Nov 28, 2011 11:11 pm

The form and proportions are much better on this version. I've seen sculptors work as long on a hand as on an entire torso - definitely one of the harder bits to model. I look forward to seeing more :)
Simon
C.E.O.
 
Posts: 1982
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.


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