Here's a couple done over the past 24 hours with 2.0
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Simon, question about the move tool - when I go to use it I notice that it tends to drag the entire curve as opposed to just tugging and pulling on one area of the curve. And if I pull quickly it pulls the entire curve away from the object like pulling away a wire.
Is there some modifier key that I should be using along with widget move so that it focuses on specific parts of the curve as opposed to just moving the entire curve?
I know in poly modelers you would normally have intersecting edges and vertices so that that you could pull and shape specific areas. In Curvy, I've found that if I go to make cross hatching curves it tends to make a mess.
Is there some modifier key that I should be using along with widget move so that it focuses on specific parts of the curve as opposed to just moving the entire curve?
I know in poly modelers you would normally have intersecting edges and vertices so that that you could pull and shape specific areas. In Curvy, I've found that if I go to make cross hatching curves it tends to make a mess.
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You can also use the number keys 12345567890 to choose a scale for the widget move brush.
If you want to model a smaller area (like you might want to by adding horizontal curves) it is usually best to draw a new object and merge them later, or use the Curvy Map, or convert to mesh and use the surface sculpting tools.
[Older versions of Curvy did have horizontal curves, and it worked a bit like a patch based modeller - but I decided it was too slow and complicated to use]
If you want to model a smaller area (like you might want to by adding horizontal curves) it is usually best to draw a new object and merge them later, or use the Curvy Map, or convert to mesh and use the surface sculpting tools.
[Older versions of Curvy did have horizontal curves, and it worked a bit like a patch based modeller - but I decided it was too slow and complicated to use]