Abstract Head

Show us your Curvy art here
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Simon
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Abstract Head

Post by Simon »

I sketched this head to help with some raytracing experiments. It looks a bit like you might see in a sculpture gallery. Much faster to sculpt stylised than realistic :D

Image
sculptor
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Post by sculptor »

i really like this. 8)
and it mimics well the way sculpture is presented in a gallery.
I could use this technique in my portfolio.

do you by any chance remember the settings you used for the render ?
Simon
C.E.O.
Posts: 2561
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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Post by Simon »

This was 2 lights + background lighting

Light 1) Front left above, quad object set to be a meshlight in yafaray, about the same size as the head. Power 20, samples 64

Light 2) Behind right, another quad meshlight double the size, pale blue colour and Power 8, samples 64.

Background (ambient light), Gradient in yafaray, horizon black, top blue, bottom brown. power 1

Render Settings:
Pathtracing. "Use Background" button checked to add the ambient.
AA passes 8
AA samples 8
AA inc samples 16


I am going to keep trying different lighting rigs until I get one I really like that I can quickly reuse on new models.
sculptor
Posts: 736
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Post by sculptor »

thanks for that, most useful
:)
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