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Still Life with Candle
Posted: Thu Jan 07, 2010 9:54 pm
by Simon
I was messing around with a lathe and ended up with a candlestick - the rest of the scene just grew around it
Of course the cheese is just an exercise in "Subtract Children"!
The lighting is done in curvy - I even added a cone shaped fog lathe to give the fade to black round the edges. As a final step I added some light diffusion in Dogwaffle.
It might be interesting to get the same scene rendered in a raytracer...
Posted: Fri Jan 08, 2010 6:46 am
by sculptor
lovely texture on that cloth and lighting on that plate.
couldn't resist a little nibble myself with some of curvy 2's new tools
Posted: Fri Jan 08, 2010 5:48 pm
by Simon
Lovely Mashup, thanks
Still Life with Candle
Posted: Sat Jan 09, 2010 12:52 pm
by nigel
I would not have guessed this was done in curvy. My attempts are too feeble to post as yet.
Re: Still Life with Candle
Posted: Sat Jan 16, 2010 9:38 pm
by sculptor
nigel wrote:I would not have guessed this was done in curvy. My attempts are too feeble to post as yet.
Hi nigel
we all have to start somewhere, and it takes time to develop skills with a new application, i am learning all the time.
Don't be bashful, forums are designed to exchange ideas, get help, etc etc.
The more you play with curvy, the more you realize it is like a paint brush, you can create art in lots of different ways. Curvy has a very expressive non technical type of interface which can be used to produce cartoons, fantasy, graphic, tech, sci-fi, you name it.
One of the problems i had was coming from more technical type applications was to learn to relax and enjoy curvy's natural interface.
Posted: Sat Jan 16, 2010 11:10 pm
by Simon
Here is another go at this scene, an experiment in using Yafaray in Blender ( Using Pathtracing - whatever that means
)
It is a very different experience for me waiting minutes between renders rather than having everything in Real-Time as in Curvy. Not necessarily worse - but you do need to be very patient.
Going to try rendering again overnight with better quality settings - I'm beginning to sound like a raytracer!
Posted: Sun Jan 17, 2010 12:40 am
by sculptor
definite improvement to candle/apple/knife in this render
cloth not quite so good i think
reflections nice on table/board(not so sure of Grey colour)
i bet getting the cheese right is quite a challenge
i look forward to seeing how it develops
Posted: Sun Jan 17, 2010 7:19 am
by Simon
Here is another render (Took 8 Hours!) I think the cheese needs Sub-Surface Scattering to look translucent.
Posted: Sun Jan 17, 2010 8:16 am
by Mr.Nemo
Why is everything hovering? heh. 8 hours and still has jaggies? But then again, you are currently learning Yafaray.
I also believe you'd have to get some Sub-Scattering material for the cheese. And another 8-10 hours again haha. Have you tried radiosity with it yet? Still about the same render times.
Posted: Sun Jan 17, 2010 8:32 am
by Simon
Yafaray has Photon Mapping, Pathtracing, "Direct Lighting" (raytracing?). I think photon mapping output looks a bit like radiosity. I'm just mucking about on a netbook too - would get a lot quicker on my desktop.
The picture is a fair representation of what I told the renderer to do - I think there is plenty of scope to improve my models/composition before the rendering becomes the limiting factor.
I am most interested in the subtle ambient occlusion shadows and ground shadows that help place an object - more than clever reflected light effects. Although bringing any model into a raytracer shows up all the flaws in a model - Curvy is much more forgiving
Posted: Sun Jan 17, 2010 10:02 am
by Mr.Nemo
This you are correct about. Curvy's realtime rendering is very nice AND fast! Yes, those seem to be takes on radiosity. Just different wording I guess. Hey, at least its free!