Still Life with Candle

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Still Life with Candle

Postby Simon » Thu Jan 07, 2010 9:54 pm

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I was messing around with a lathe and ended up with a candlestick - the rest of the scene just grew around it :) Of course the cheese is just an exercise in "Subtract Children"!

The lighting is done in curvy - I even added a cone shaped fog lathe to give the fade to black round the edges. As a final step I added some light diffusion in Dogwaffle.

It might be interesting to get the same scene rendered in a raytracer...
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Postby sculptor » Fri Jan 08, 2010 6:46 am

8)

lovely texture on that cloth and lighting on that plate.


couldn't resist a little nibble myself with some of curvy 2's new tools :lol:

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Postby Simon » Fri Jan 08, 2010 5:48 pm

Lovely Mashup, thanks :)
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Still Life with Candle

Postby nigel » Sat Jan 09, 2010 12:52 pm

I would not have guessed this was done in curvy. My attempts are too feeble to post as yet. :cry:
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Re: Still Life with Candle

Postby sculptor » Sat Jan 16, 2010 9:38 pm

nigel wrote:I would not have guessed this was done in curvy. My attempts are too feeble to post as yet. :cry:


Hi nigel
we all have to start somewhere, and it takes time to develop skills with a new application, i am learning all the time.
Don't be bashful, forums are designed to exchange ideas, get help, etc etc.
The more you play with curvy, the more you realize it is like a paint brush, you can create art in lots of different ways. Curvy has a very expressive non technical type of interface which can be used to produce cartoons, fantasy, graphic, tech, sci-fi, you name it.
One of the problems i had was coming from more technical type applications was to learn to relax and enjoy curvy's natural interface.
:)
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Postby Simon » Sat Jan 16, 2010 11:10 pm

Here is another go at this scene, an experiment in using Yafaray in Blender ( Using Pathtracing - whatever that means ;) )

It is a very different experience for me waiting minutes between renders rather than having everything in Real-Time as in Curvy. Not necessarily worse - but you do need to be very patient.

Going to try rendering again overnight with better quality settings - I'm beginning to sound like a raytracer!

Image
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Postby sculptor » Sun Jan 17, 2010 12:40 am

definite improvement to candle/apple/knife in this render 8)
cloth not quite so good i think
reflections nice on table/board(not so sure of Grey colour)

i bet getting the cheese right is quite a challenge :)

i look forward to seeing how it develops
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Postby Simon » Sun Jan 17, 2010 7:19 am

Here is another render (Took 8 Hours!) I think the cheese needs Sub-Surface Scattering to look translucent.

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Postby Mr.Nemo » Sun Jan 17, 2010 8:16 am

Why is everything hovering? heh. 8 hours and still has jaggies? But then again, you are currently learning Yafaray. :) I also believe you'd have to get some Sub-Scattering material for the cheese. And another 8-10 hours again haha. Have you tried radiosity with it yet? Still about the same render times.
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Postby Simon » Sun Jan 17, 2010 8:32 am

Yafaray has Photon Mapping, Pathtracing, "Direct Lighting" (raytracing?). I think photon mapping output looks a bit like radiosity. I'm just mucking about on a netbook too - would get a lot quicker on my desktop.

The picture is a fair representation of what I told the renderer to do - I think there is plenty of scope to improve my models/composition before the rendering becomes the limiting factor.

I am most interested in the subtle ambient occlusion shadows and ground shadows that help place an object - more than clever reflected light effects. Although bringing any model into a raytracer shows up all the flaws in a model - Curvy is much more forgiving ;)
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Postby Mr.Nemo » Sun Jan 17, 2010 10:02 am

This you are correct about. Curvy's realtime rendering is very nice AND fast! Yes, those seem to be takes on radiosity. Just different wording I guess. Hey, at least its free!
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