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Border Guard

Posted: Sun Oct 04, 2009 10:14 pm
by Simon
I painted this little guy in Curvy 2, he has colour, specular and bump maps painted up (roughed out!) and he was posed using Curvy 2.0 bones.

I am going to touch up the texture map, and see if I can get him running around in my game engine - which is why he is lo-poly.

Here is a timelapse video of painting soldier.

Image

Image

Posted: Mon Oct 05, 2009 12:12 am
by bigH
8) looking dude - should look great in your game

Posted: Mon Oct 05, 2009 1:36 am
by Vanrailey
Just awesome!!!

Posted: Mon Oct 05, 2009 2:39 pm
by sculptor
Great little character. 8)

i would really be interested in how you arrange the texture images
for a figure like this :?:

Do you just use one image and one mesh ?

Posted: Mon Oct 05, 2009 7:24 pm
by Simon
Thanks :)

I've posted a timelapse video of painting soldier.

All the texturemap for the guy is on one image, and the gun texture is a different image. I have a different tool to actually create lo-poly models and unwrap their UV coordinates (It is not user friendly but suits my needs - a long way from being added into Curvy!).

Posted: Tue Oct 06, 2009 7:15 am
by sculptor
Thanks for the info.
I must get into the habit of doing more preliminary sketches it helps so much when painting the model.
Curvy has very good paint tools. :D

Posted: Tue Oct 06, 2009 11:40 am
by Mr.Nemo
Wow. That's cool. Ah, so you're trying to eventually implement some rudimentary low poly manipulation? I could see how it could be useful for sure.

Posted: Tue Oct 06, 2009 3:40 pm
by Simon
I've got lo-poly working in a simple way - but there are so many really good poly modelling programs out there it seems a bit silly to compete when I could be focussing on things Curvy does differently.

Posted: Wed Oct 07, 2009 11:49 am
by Mr.Nemo
Right. I personally do not need another low poly program. To see it in a program such as Curvy, seems to tedious or not what the program is designed for. Maybe SOME small manipulation but not a main feature. Perhaps just enough to correct small mesh issues and what not.

Posted: Wed Oct 07, 2009 4:19 pm
by sculptor
Thanks for posting this little guy and the video.
Curvy can be used to do so many things and little game characters are one of the things that i do.
It has encouraged me to spend a little more time with the paint tools as you have shown that even a low poly model can be very effective if painted. 8)

Posted: Wed Nov 11, 2009 12:45 pm
by granada
He looks realy cool for a low poly model,nice one simon :D .

Dave