Border Guard

Show us your Curvy art here

Border Guard

Postby Simon » Sun Oct 04, 2009 10:14 pm

I painted this little guy in Curvy 2, he has colour, specular and bump maps painted up (roughed out!) and he was posed using Curvy 2.0 bones.

I am going to touch up the texture map, and see if I can get him running around in my game engine - which is why he is lo-poly.

Here is a timelapse video of painting soldier.

Image

Image
Last edited by Simon on Sat Dec 12, 2009 10:43 pm, edited 4 times in total.
Simon
C.E.O.
 
Posts: 1988
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.

Postby bigH » Mon Oct 05, 2009 12:12 am

8) looking dude - should look great in your game
bigH
Curvy3D Professional
 
Posts: 795
Joined: Mon Nov 24, 2003 8:34 pm
Location: nc usa and http://artnutz.us/

Postby Vanrailey » Mon Oct 05, 2009 1:36 am

Just awesome!!!
Vanrailey
 
Posts: 74
Joined: Tue Feb 10, 2009 7:45 pm

Postby sculptor » Mon Oct 05, 2009 2:39 pm

Great little character. 8)

i would really be interested in how you arrange the texture images
for a figure like this :?:

Do you just use one image and one mesh ?
User avatar
sculptor
 
Posts: 640
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Postby Simon » Mon Oct 05, 2009 7:24 pm

Thanks :)

I've posted a timelapse video of painting soldier.

All the texturemap for the guy is on one image, and the gun texture is a different image. I have a different tool to actually create lo-poly models and unwrap their UV coordinates (It is not user friendly but suits my needs - a long way from being added into Curvy!).
Simon
C.E.O.
 
Posts: 1988
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.

Postby sculptor » Tue Oct 06, 2009 7:15 am

Thanks for the info.
I must get into the habit of doing more preliminary sketches it helps so much when painting the model.
Curvy has very good paint tools. :D
User avatar
sculptor
 
Posts: 640
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Postby Mr.Nemo » Tue Oct 06, 2009 11:40 am

Wow. That's cool. Ah, so you're trying to eventually implement some rudimentary low poly manipulation? I could see how it could be useful for sure.
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
Mr.Nemo
Board Chairman
 
Posts: 841
Joined: Wed Feb 04, 2004 10:28 pm
Location: Denver, CO

Postby Simon » Tue Oct 06, 2009 3:40 pm

I've got lo-poly working in a simple way - but there are so many really good poly modelling programs out there it seems a bit silly to compete when I could be focussing on things Curvy does differently.
Simon
C.E.O.
 
Posts: 1988
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.

Postby Mr.Nemo » Wed Oct 07, 2009 11:49 am

Right. I personally do not need another low poly program. To see it in a program such as Curvy, seems to tedious or not what the program is designed for. Maybe SOME small manipulation but not a main feature. Perhaps just enough to correct small mesh issues and what not.
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
Mr.Nemo
Board Chairman
 
Posts: 841
Joined: Wed Feb 04, 2004 10:28 pm
Location: Denver, CO

Postby sculptor » Wed Oct 07, 2009 4:19 pm

Thanks for posting this little guy and the video.
Curvy can be used to do so many things and little game characters are one of the things that i do.
It has encouraged me to spend a little more time with the paint tools as you have shown that even a low poly model can be very effective if painted. 8)
User avatar
sculptor
 
Posts: 640
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Postby granada » Wed Nov 11, 2009 12:45 pm

He looks realy cool for a low poly model,nice one simon :D .

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
granada
Curvy3D Professional
 
Posts: 344
Joined: Fri Dec 05, 2003 11:43 pm
Location: brighton,uk


Return to Gallery

Who is online

Users browsing this forum: No registered users and 3 guests

cron