Show us your Curvy art here
Simon
C.E.O.
Posts: 2576 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Tue Sep 08, 2009 10:32 pm
I used Curvy 2's skeleton posing feature to make this mannequin and work out a pose for the painting below.
Last edited by
Simon on Sat Dec 12, 2009 11:52 pm, edited 1 time in total.
Simon
C.E.O.
Posts: 2576 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Thu Sep 10, 2009 8:30 pm
I have added a video of a work in progress low poly version of this character being painted in Curvy
http://www.youtube.com/watch?v=jB3i57jmbZU
And here is the finished model with a bumpmap painted in Curvy:
Last edited by
Simon on Sun Dec 13, 2009 12:54 pm, edited 1 time in total.
Simon
C.E.O.
Posts: 2576 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Fri Sep 11, 2009 10:47 pm
And the finished model in a mockup of the game's town view:
Last edited by
Simon on Sun Dec 13, 2009 12:54 pm, edited 1 time in total.
bigH
Curvy3D Professional
Posts: 795 Joined: Mon Nov 24, 2003 8:34 pm
Location: nc usa and http://artnutz.us/
Post
by bigH » Sat Sep 12, 2009 1:13 am
great work by the master
Vanrailey
Posts: 74 Joined: Tue Feb 10, 2009 7:45 pm
Post
by Vanrailey » Sat Sep 12, 2009 3:43 am
Wow... this is looking cool! Sorry for my long unexplained absence ( life got pretty busy in a fun way xD). Either way I was wondering is there anymore development in curvy?
sculptor
Posts: 736 Joined: Mon Mar 30, 2009 1:52 am
Location: uk
Post
by sculptor » Sat Sep 12, 2009 11:30 am
enjoyable seeing your creative process simon
seeing the transfer of your painterly townsman to the low poly model
was fascinating
Simon
C.E.O.
Posts: 2576 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Sun Sep 13, 2009 8:05 am
The plans for Curvy 2 are pretty much the same - and to a large extent revolve around your designs now Van
I have some other contract work that needs to be finished up (hopefully soon) but then Curvy should have another good boost.
Vanrailey
Posts: 74 Joined: Tue Feb 10, 2009 7:45 pm
Post
by Vanrailey » Sun Sep 13, 2009 11:19 am
Awww cool to hear, and by the way this might just be a dumb question. But do you program this alone?
Simon
C.E.O.
Posts: 2576 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Mon Sep 14, 2009 8:54 pm
Sadly yes. It is very hard to find good partners for this kind of project.
Vanrailey
Posts: 74 Joined: Tue Feb 10, 2009 7:45 pm
Post
by Vanrailey » Mon Sep 14, 2009 10:25 pm
Holy snap... you're like some kind of artistic, programing wizard! Awesome work you've done so far.