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Townsman - Curvy Mannequin
Posted: Tue Sep 08, 2009 10:32 pm
by Simon
I used Curvy 2's skeleton posing feature to make this mannequin and work out a pose for the painting below.
Posted: Thu Sep 10, 2009 8:30 pm
by Simon
I have added a video of a work in progress low poly version of this character being painted in Curvy
http://www.youtube.com/watch?v=jB3i57jmbZU
And here is the finished model with a bumpmap painted in Curvy:
Posted: Fri Sep 11, 2009 10:47 pm
by Simon
And the finished model in a mockup of the game's town view:
Posted: Sat Sep 12, 2009 1:13 am
by bigH
great work by the master
Posted: Sat Sep 12, 2009 3:43 am
by Vanrailey
Wow... this is looking cool! Sorry for my long unexplained absence ( life got pretty busy in a fun way xD). Either way I was wondering is there anymore development in curvy?
Posted: Sat Sep 12, 2009 11:30 am
by sculptor
enjoyable seeing your creative process simon
seeing the transfer of your painterly townsman to the low poly model
was fascinating
Posted: Sun Sep 13, 2009 8:05 am
by Simon
The plans for Curvy 2 are pretty much the same - and to a large extent revolve around your designs now Van
I have some other contract work that needs to be finished up (hopefully soon) but then Curvy should have another good boost.
Posted: Sun Sep 13, 2009 11:19 am
by Vanrailey
Awww cool to hear, and by the way this might just be a dumb question. But do you program this alone?
Posted: Mon Sep 14, 2009 8:54 pm
by Simon
Sadly yes. It is very hard to find good partners for this kind of project.
Posted: Mon Sep 14, 2009 10:25 pm
by Vanrailey
Holy snap... you're like some kind of artistic, programing wizard! Awesome work you've done so far.