Townsman - Curvy Mannequin

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Townsman - Curvy Mannequin

Postby Simon » Tue Sep 08, 2009 10:32 pm

I used Curvy 2's skeleton posing feature to make this mannequin and work out a pose for the painting below.

Image

Image
Last edited by Simon on Sat Dec 12, 2009 11:52 pm, edited 1 time in total.
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Postby Simon » Thu Sep 10, 2009 8:30 pm

I have added a video of a work in progress low poly version of this character being painted in Curvy

http://www.youtube.com/watch?v=jB3i57jmbZU

And here is the finished model with a bumpmap painted in Curvy:

Image
Last edited by Simon on Sun Dec 13, 2009 12:54 pm, edited 1 time in total.
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Postby Simon » Fri Sep 11, 2009 10:47 pm

And the finished model in a mockup of the game's town view:

Image
Last edited by Simon on Sun Dec 13, 2009 12:54 pm, edited 1 time in total.
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Postby bigH » Sat Sep 12, 2009 1:13 am

great work by the master :)
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Postby Vanrailey » Sat Sep 12, 2009 3:43 am

Wow... this is looking cool! Sorry for my long unexplained absence ( life got pretty busy in a fun way xD). Either way I was wondering is there anymore development in curvy? 8)
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Postby sculptor » Sat Sep 12, 2009 11:30 am

enjoyable seeing your creative process simon
seeing the transfer of your painterly townsman to the low poly model
was fascinating 8)
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Postby Simon » Sun Sep 13, 2009 8:05 am

The plans for Curvy 2 are pretty much the same - and to a large extent revolve around your designs now Van ;) I have some other contract work that needs to be finished up (hopefully soon) but then Curvy should have another good boost.
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Postby Vanrailey » Sun Sep 13, 2009 11:19 am

Awww cool to hear, and by the way this might just be a dumb question. But do you program this alone?
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Postby Simon » Mon Sep 14, 2009 8:54 pm

Sadly yes. It is very hard to find good partners for this kind of project.
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Postby Vanrailey » Mon Sep 14, 2009 10:25 pm

Holy snap... you're like some kind of artistic, programing wizard! Awesome work you've done so far.
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