spide (making rapid animated x meshes)

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sculptor
Posts: 736
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

spide (making rapid animated x meshes)

Post by sculptor »

Curvy is superb at making quick meshes for animation.

Mesh quickly constructed in curvy.
imported into fragmotion
skeleton drawn then skinned using auto assign in fragmotion
right click in animations panel and selected new
double click this animation to bring up keys
set up four poses using animation keys
textured and then exported as an animated mesh.
Took 2 hours the lot.
http://www.banjosculptor.info/spide.avi
:D

for anyone interested here is another form of animation that can be done straight(almost) from curvy.
Pose model in curvy (about 5 times maybe) rendering the scene each time.
Then use a photo morpher such as morpheus to produce a video
http://www.banjosculptor.info/n.swf
edit: improved the swf quality
Last edited by sculptor on Sat Mar 31, 2012 10:55 pm, edited 3 times in total.
Simon
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Post by Simon »

That is great! Nice tip on fragmotion too :)
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