sleep sweetly sleep
sleep sweetly sleep
Image was prepared in a paint program as a coloured depth map.
Had to redo it several times till i got the hang of where to lighten and darken to suit the inflate.
Then simply inflated in the curvy beta.
I really liked the fine art type of result.
Had to redo it several times till i got the hang of where to lighten and darken to suit the inflate.
Then simply inflated in the curvy beta.
I really liked the fine art type of result.
Incredible! It's quite amazing to see how all that was just drawn on a 2d plane and then just "inflated" to create that. Sculptor, would it be possible to post the depth map? I would like to take a look at it so I can figure out how I can apply it to my own techniques. If so, thanks!
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
Maybe seeing one i have only just started may be of more use Mr Nemo
in a paint program smooth gradients will curve objects out (horses head and neck)
Then i use a lighten brush or a darken brush to pull things forward or push them back.
Gaussian blurs for smoothing etc etc
So in essence its the same as using curvy maps.
Simply keep in your mind --- is this part of the horse closer or further away than another part ?
If it is closer its got to be lighter.
Black backgrounds will make freestanding objects.
You probably want to save the image at some early stage to use as a final texture because the best depth map will probably not make the best texture.
in a paint program smooth gradients will curve objects out (horses head and neck)
Then i use a lighten brush or a darken brush to pull things forward or push them back.
Gaussian blurs for smoothing etc etc
So in essence its the same as using curvy maps.
Simply keep in your mind --- is this part of the horse closer or further away than another part ?
If it is closer its got to be lighter.
Black backgrounds will make freestanding objects.
You probably want to save the image at some early stage to use as a final texture because the best depth map will probably not make the best texture.
here is a link to a nice depth map and there are many more on the internet to see what we are aiming for
http://www.so-room.com/contents/color/c ... edepth.jpg
image Copyright 2005-2008 by SO
http://www.so-room.com/topeng.php
http://www.so-room.com/contents/color/c ... edepth.jpg
image Copyright 2005-2008 by SO
http://www.so-room.com/topeng.php
Last edited by sculptor on Fri Jun 26, 2009 4:53 pm, edited 1 time in total.
Here are the basics Vanrailey
I have not done a gun before so i've based it on one modelled by fusebulb (thanks fusebulb http://www.sharecg.com/pf/fusebulb)
here is the depth map
I suggest you don't keep reinventing the wheel, wherever possible copy and paste sections from other depth maps, use gradient fills etc.
here is the inflated curvy (done with relief-> smooth -> mirror to make back faces settings )
here is the z scaled (scale with finger on z)
here is the smoothed model (if required)
Then texture to suit
you could curvy map to increase details etc (like Monsoon does)
viewtopic.php?t=1957
I have not done a gun before so i've based it on one modelled by fusebulb (thanks fusebulb http://www.sharecg.com/pf/fusebulb)
here is the depth map
I suggest you don't keep reinventing the wheel, wherever possible copy and paste sections from other depth maps, use gradient fills etc.
here is the inflated curvy (done with relief-> smooth -> mirror to make back faces settings )
here is the z scaled (scale with finger on z)
here is the smoothed model (if required)
Then texture to suit
you could curvy map to increase details etc (like Monsoon does)
viewtopic.php?t=1957
Last edited by sculptor on Mon Jun 29, 2009 1:28 am, edited 1 time in total.
for those interested here is an inflate of just a photograph
of the laurana sculpture.
notice how the shadows on the face distort the inflate.
These areas of the photograph would have to be brightened to gain any success.
here it is greatly improved (but not finished)
nose, right eye and left cheek still need work
hope this has been of interest to someone
just think of the potential to bring people out of old photographs and paintings
of the laurana sculpture.
notice how the shadows on the face distort the inflate.
These areas of the photograph would have to be brightened to gain any success.
here it is greatly improved (but not finished)
nose, right eye and left cheek still need work
hope this has been of interest to someone
just think of the potential to bring people out of old photographs and paintings
If only there was a way to fake a map behind the inflate so that it would auto tie up the mesh but yet, be invisible. Kind of like a .gif with transparency information. I know that the inflate only does .bmp's. No transparency info kept.
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
THE NOSE (using beta)
one of the most difficult things i find with curvy is modeling the human nose.
Here is one very simple answer
http://homepages.tesco.net/sculptor/bead.bmp
(a bmp image of picture below)
relief inflate with a z value of about 0.8 (these values can be played with)
use a smooth of about 100
mirror to form back faces
This can then be s-merged smoothly with your head lathe.
Suggest you play with my image until confident then start
making your own inflate images by modifying it
one of the most difficult things i find with curvy is modeling the human nose.
Here is one very simple answer
http://homepages.tesco.net/sculptor/bead.bmp
(a bmp image of picture below)
relief inflate with a z value of about 0.8 (these values can be played with)
use a smooth of about 100
mirror to form back faces
This can then be s-merged smoothly with your head lathe.
Suggest you play with my image until confident then start
making your own inflate images by modifying it