That is precisely the goal....taking the headache out of topology.
Still, no one or no app has the Curve except for Curvy. Lathe modeling has many other applications besides the 'character modeling' that so many are wrapped up in these days.
Now in that arena, 3dCoat is indeed special not only for some cool things it can do, but because the average joe will be able to afford it. Unlike Modo, Mudbox, etc.
Now, as Mykyl states, the key for most of the character modelers is the base mesh. I don't like using Zspheres, I don't like box modeling. I've tried using Archipelis but, for me, it has some issues. I don't like using 3dCoat's volumetric modeling for that either. Curvy, on the other hand, makes some very smooth, elegant base meshes. I'm currently working on a workflow tutorial.
Then, I take the base mesh into 3dCoat, voxelize it and then start detailing away. Fun, fun, fun.
One cool thing too, is that the voxelized Curvy mesh is spot on for 3dCoat's symmetry.
More to come on this subject....