Hi there,
I've noticed a problem while using curvy and I'm not sure if it's a known bug or something i'm doing wrong. The Problem I have is when texturing a mirrored object (pressed 'm' on keyboard) the models always have a seam down the back of the model. I can adjust the UV coords to fix it but if I set the render mode to 'best' the UV sliders have no effect on the texture at all. Any suggestions for fixes / workarounds would be appreciated. I've attached an image of the problem below.
A little help....
No Problem, thanks anyway. I've kind of figured out a very long winded work around so I can get rid of the seam now. If anyone does know an easy way to fix it I'd still like to hear it though.Mr.Nemo wrote:I don't remember the fix right off. I know we have had this problem before but I don't remember it. I'm sorry. Maybe someone else will have the answer.