Ok. I now want to see if I can work out UV mapping. Or Rather the best way to break the model up into sub groups to enable setting optimal mapping to each part.
This image is where I have split the moose into groups. Chest will be planar mapping, arms cylinders etc. I split the head so that the back of the skull to around the eyes can be spherical mapping and the snout a cylinder again.
Is this they best way to break apart the model? Each colour represents the ability to map each colour part separatly.
I have tested it so far in the demo of UVMapper and unwrap3d and thats when it hit me how UV mapping works up to a point.
Cheers
Mike R
Cheers
Mike R