UV Mapping

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mykyl
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UV Mapping

Post by mykyl »

Ok. I now want to see if I can work out UV mapping. Or Rather the best way to break the model up into sub groups to enable setting optimal mapping to each part.

This image is where I have split the moose into groups. Chest will be planar mapping, arms cylinders etc. I split the head so that the back of the skull to around the eyes can be spherical mapping and the snout a cylinder again.

Is this they best way to break apart the model? Each colour represents the ability to map each colour part separatly.

I have tested it so far in the demo of UVMapper and unwrap3d and thats when it hit me how UV mapping works up to a point.

Image

Cheers

Mike R

Cheers

Mike R
Mr.Nemo
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Post by Mr.Nemo »

Thats a good way of doing it.
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
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