These are all lathes with grayscale curvy maps applied. Poly count was over a million but was taken into Hexagon and decimated to 50000. Not merged.(polycount was even higher)
The actual building of all the 'tech' greeble took just a few seconds. Curvy is great for any cylindrical, spherical etc tech stuff.
Then I took it into the alpha of 3dCoat and cavity painted it.
It's because you have to have http://www. in order for it to work. I fixed it for you. I like the model. The detail of the texture could use some work but the actually model is quite nice. How long did it take you aprox to model?
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
Thanks Mr. Nemo. Duhhh........Senior moment lol...
Since whatever I do is primarily for Vue, the next thing I would do is add a layer to the texture and black out distribution places so that in Vue, I can put lights and glows where I want.
On another layer would be more detail bump and decals.
But if you include the time to make the Curvy maps, then it's around a half an hour. But I use a whole bunch of premade maps that I made in Texturemaker so each part was but a few seconds. Putting it together took the most time as I had trouble with rotations etc......