Helmet tutorial

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mtakerkart
Posts: 9
Joined: Wed Sep 25, 2013 3:18 am

Helmet tutorial

Post by mtakerkart »

Hi Simon , I have a request for a tutorial, is it possible to make a step by step video tutorial about the football helmet :
http://curvy3d.com/forum/viewtopic.php?t=1867&highlight=helmet
but a complete tutorial of all props . Why ? Because in this case , there is
all the features that are more complex, like put a precise alpha cut , precise bump map , precise strait line , precise square thing , etc... not organic.
I know it take time but this is the missing tutorial for the 3.0 version.
This soft is sooooo amazing to make organics things in minutes!!! :)

Other thing : Is it possible to make a square or cylinder primitive with lot of
polygons ? because there is only 2 polygons per face for the square and polygons for the cylinder are top to botom...

Thank you for your answer

Marc
Simon
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Post by Simon »

Helmet: This is a good mix of techniques and would be worth remaking for 3.0 with a more step by step approach. The main trick is working inside a 2D paint program to make the exact and smooth shapes needed for the alpha and bump.

Cube/Cylinder with more triangles: This is certainly on my wishlist for Curvy. In the meantime you can turn off "Auto Polish" in the Edit menu... then use "Mesh/Refine by Edge Length" to add more tris. (A better solution I want to add is just to use the "Resolution Slider" to allow accurate increase of mesh density, just like for other Curvy Primitives)
mtakerkart
Posts: 9
Joined: Wed Sep 25, 2013 3:18 am

Post by mtakerkart »

Thank you for your answer .

Marc T
mtakerkart
Posts: 9
Joined: Wed Sep 25, 2013 3:18 am

Post by mtakerkart »

So I used blender and made a highpoly cube. It works fine with sculpt tools
but doesn't work very well with the curvy map....

Marc
Markku
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Post by Markku »

mtakerkart, did you UV Unwrap your model? That helps with Curvy Maps.

And you need really high resolution (i.e. high-poly, preferably 100k+ polys) objects to have crisp Curvy Maps...

Blender can handle anything you need to add your own primitives. :D
mtakerkart
Posts: 9
Joined: Wed Sep 25, 2013 3:18 am

Post by mtakerkart »

Hi Markku ,

This is a subtles advance feature you mentionned for me ;-)
But... It works very well with unwrap uv !! :-)

Thank you

Marc
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Post by Mr.Nemo »

I want to get proficient at Photoshop for making Curvy maps so I can apply them to Vases for 3d printing. Curvy is simply fantastic and insanely fast at making lathes and lofts, perfect for printing. :)
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
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