Question on lighting

Question on lighting

Postby drawsattention » Sat Jun 15, 2013 1:54 am

Hi, I have had 3D programs before but never really learned them as they looked pretty intimidating. My usual art is 2D. I am loving this Curvy but have no idea how to make light that is cast from a lamp. I can see how to use the ambient, base and highlight but is there a way to make light coming down under a shade and hitting a table? I am thinking maybe a cone but how would I make said cone transparent? Or is there another way? Thanks for reading this and all advice is appreciated. :)
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Postby sculptor » Sat Jun 15, 2013 10:55 pm

Image

very interesting question - i have never tried it in curvy
i use bryce to render which has total control over lighting.


here is one idea for curvy which took about two minutes to do ( very rough )
but shows idea
because each object can be lit differently why not make patches of light with objects ?
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Thanks

Postby drawsattention » Fri Jun 21, 2013 7:07 pm

Thanks sculptor and that is what I thought. No way to make an object transparent. Wish there was a layers on here that would allow you to copy something and lower opacity over original model. will work with what you have shown. Again thank you. :)
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Postby sculptor » Sat Jun 22, 2013 5:34 am

you may be able to get a free legal copy of bryce 5.5 or 7 pro
because daz3d have had various offers
suggest a bit of googling
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Postby gssev » Sun Jun 23, 2013 11:44 am

Transparency can be done in curvy 2 (option menu to select fog) and 3beta using the alpha slider and selecting fog and maybe glow. so each objects alpha/transparency can be controlled. you could probably use a gradient texture to give a better fading of light.
Bryce 7 was free for ages but daz are charging for it again . Daz studio pro is free and will import obj files that curvy exports.
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Postby sculptor » Tue Jun 25, 2013 1:15 am

thanks for that info gssev

i had forgotten about fog
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Postby drawsattention » Wed Sep 04, 2013 10:43 pm

Thanks gssev. :)
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